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Gaussian SplattingVerified

repo-sam.inria.fr

3D & GamesVerifiedVerified#791 Ranked

Research method for real-time 3D scene rendering.

Quick Information

Category:
3D & Games
Pricing:
Free
Platforms:
Python, CUDA
Free Plan:
Yes
Last Verified:
October 2026

What Is Gaussian Splatting?

3D Gaussian Splatting is a research method for real-time rendering of captured 3D scenes. It was introduced by Kerbl, Kopanas, Leimkuhler and Drettakis at SIGGRAPH 2023 and published in ACM Transactions on Graphics volume 42, issue 4 (arXiv:2308.04079). The approach represents scenes with 3D Gaussians and reaches real-time novel-view synthesis of at least 30 frames per second at 1080p. A third-party listing ranks it the most influential SIGGRAPH 2023 paper, and it has fuelled many apps and tools.

The official implementation is in the INRIA GRAPHDECO GitHub repository, which also provides reference images and pre-trained models. Licence terms matter. A third-party Unity project's README says the official training software is for educational, academic and non-commercial purposes, and that commercial use requires a licence from INRIA, and it warns that a permissive viewer licence still leaves open how the splat files were produced. The LICENSE file was not retrieved, so read it in the repository before any commercial work. Many commercial and open tools implement their own versions.

Gaussian Splatting suits researchers, developers and technical artists exploring photoreal capture. Compare Nerfstudio, KIRI Engine and Luma AI. Browse the 3D & Games tools directory for more.

What Can You Use Gaussian Splatting For?

Real-time scene rendering

30+ fps at 1080p.

Research baselines

Reference implementation.

Photoreal capture

Scenes from photos.

Gaussian Splatting Features

  • 3D Gaussians — Scene representation.
  • Real-time rendering — At least 30 fps at 1080p.
  • Pre-trained models — Provided in the repo.

Who Is Gaussian Splatting For?

  • Researchers — Foundational method.
  • Technical artists — Photoreal scenes.

Gaussian Splatting Pros & Limitations

What We Like

  • Real-time performance
  • Highly influential
  • Open reference code

Limitations

  • Training software is non-commercial by default (per secondary source)
  • Needs a technical setup
  • Licence file was not verified

Gaussian Splatting Pricing

PlanPriceMain Features
Reference codeFree for non-commercial use; commercial use needs an INRIA licence (secondary source)Official implementation and pre-trained models

Pricing was last verified October 2026. Check the official website for the latest pricing.

Check Current Pricing

AI Listing Jungle Ranking

Global Rank:
#791
Overall Score:
53.2/100
Monthly Users:
–
Rank Change:
▼ 204

This ranking reflects AI Listing Jungle's own independent scoring methodology and is not an endorsement by Gaussian Splatting or its company. How Our Rankings Work

Frequently Asked Questions

Who created Gaussian Splatting?

Kerbl, Kopanas, Leimkuhler and Drettakis, presented at SIGGRAPH 2023.

How fast is it?

At least 30 fps at 1080p.

Can I use it commercially?

A secondary source says commercial use needs an INRIA licence; check the repository.

Where is the code?

The INRIA GRAPHDECO repository on GitHub.

Our Take

Gaussian Splatting changed how we render captured scenes.

Read the licence before using the reference code commercially.

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